FIRST GAME
Dependable markers with simple operation for your first days on the field.
SHOP BEGINNER MARKERS
Renowned for our legendary brands, like Tippmann Paintball, JT Paintball & Empire Paintball...
Built from tried and true grassroots paintball, Tippmann markers and gear are made for first games, weekend play, and the styles you grow into.
Start with a marker, add the right gear, and find the category that fits your game.
Dependable Tippmann markers shaped by decades of grassroots paintball, from first games to serious field play.
Three configurations built around the same dependable Stormer platform.
Dependable markers, simple maintenance, and accessible parts support for first games, rental fields, and weekend play
Trusted for rental fields and weekend play.
Simple maintenance with accessible parts and support.
Straightforward performance from the first game.
Options for rec play, scenario, low impact, and MagFed.
Stormer, Cronus, and TMC each bring Tippmann reliability to a different kind of grassroots paintball.
Watch real field setups and shop the Tippmann products featured in each video.
Straightforward answers for first games, first setups, and long-term ownership.
A day at a field with rented gear usually runs $[X]-$[X] including paint. If you're ready for your own setup, a complete Tippmann starter package starts at $[X] - marker, tank, hopper and mask in one box. After that you're mostly buying paint and field entry.
Rent for your first game or two. It's the cheapest way to find out whether you like the sport and what kind of paintball you want to play. Once you're going more than a few times a year, your own setup pays for itself fast - and it fits you properly.
A package, almost always. Buying a marker alone means separately sourcing a tank, hopper and mask that all work together - usually more money and more chances to get it wrong. Packages are matched, tested and ready for game day.
Paint is the main one - a case of 2,000 rounds runs about $[X], and most players go through a bag or two per day. Add field entry, air fills (usually free or a few dollars), and the occasional o-ring. Tippmann markers are cheap to keep running.
The Cronus Tactical, for most people. It's simple to operate, tough enough to survive a learning curve, and expands with rails and sights as you get more serious. If you want the lowest-cost way in, the Cronus Basic runs the same internals in a lighter body.
The Cronus is the standard first marker - simple, durable, expandable. The Vantage is the lightest and most affordable way in. The Stormer Elite runs hopper or mag-fed and is built for longer scenario games. All three share the same proven in-line bolt.
Mechanical, to start. One trigger pull, one shot, almost nothing to go wrong, and no battery to die mid-game. Electronic markers fire faster and suit tournament speedball, but they cost more and need more care. Most players learn on mechanical and many never leave it.
It shoots the same. The rails, grip and sights on the Tactical are about comfort, handling and the look you want on the field - not velocity or accuracy. Buy the one you'll enjoy carrying.
For a few games, maybe. The difference shows up in season two - whether parts are still available, whether your local field can service it, and whether it's worth anything when you upgrade. Tippmann markers have been on rental lines for 40 years for that reason.
At virtually any field, yes. Fields chronograph every marker before play - usually to a 280 fps limit - and yours will need to pass, which takes about ten seconds to adjust. Some tournaments restrict marker types, but rec and woodsball fields welcome your own gear.
Five things: a marker, an air tank, a hopper, a mask and paint. Every Tippmann starter package includes the first four. Paint you buy at the field - most fields require it, and it's usually fresher than anything you'd bring.
Either works on a Tippmann mechanical marker. CO2 tanks are cheaper up front. HPA (compressed air) shoots more consistently, especially in cold weather, and is what most fields prefer to fill. If you're buying once and keeping it, go HPA.
No - air tanks always ship empty, for shipping safety. Every paintball field and most pro shops fill them, usually free with entry or for a few dollars. Fill before your first game, not on the way.
You need a paintball-specific mask - ski goggles, safety glasses and airsoft mesh will not stop a paintball and no field will let you play in them. A mask is included in every Tippmann starter package, so you're covered.
A pod harness and a few pods so you can carry more paint, a barrel squeegee, and a spare o-ring kit. That's genuinely it for a while. Upgrade barrels and loaders once you know how you play - not before.
Most fields set 10 as the minimum for standard .68 caliber paintball, with a parent or guardian signing a waiver for anyone under 18. Younger players can usually start on low-impact .50 caliber, which hits noticeably softer. Check your local field - ages vary by state and by operator.
Less than people expect. Most first-timers describe it as a hard flick with a rubber band. Long sleeves, gloves and a decent mask handle most of it, and low-impact .50 caliber options exist if you're bringing kids or nervous friends.
It has a strong safety record when the rules are followed - masks stay on inside the playing area, barrel covers go on outside it, and markers are chronographed before play. Fields enforce all three. The mask is the one piece of gear that is never optional.
Very little. Wipe it down, keep the barrel clean, and oil it every few games. The in-line bolt means fewer moving parts than most markers, and there's no tuning to learn. If something does wear out, o-rings and parts are stocked at fields and shops nationwide.
Every Tippmann marker is covered by our limited warranty - see the full terms for what's included and for how long. Beyond that, the practical advantage is availability: Tippmann parts and service are stocked at fields and shops across the country, so a repair rarely means shipping your marker anywhere.